IL2006 Day 3: Closing Keynote: All the World’s a game… and all the men and women merely players
Posted on October 25, 2006
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Elizabeth Lane Lawley
Aside from Jane Dysart: 1493 people came to IL2006 this year…
many2many - group blog on social software… check it out sometime
terra nova - blog on virtual worlds … hmm… check it out too
She thinks games are as important as she used to think blogging was important
Lane is into World of Warcraft
What is a game?
- a form of play with goals and structure…
- etc (two more vague definitions)
- The consistent stuff - structure, goals, maybe prizes
So - Learning 2.0 - it’s a game - structure, goals, and prizes!
www.42entertainment.com./see.html - cool experience type things on this page…
Check out the enthusiastic/active/casual description… it’d be good to use as a different type of experience - one for customers. More than customer focused… hmm… more thinking is needed.
macarthur foundation - macfound.org - huge opportunity to go for grants on gaming/informal learning through them…
She sees Second Life as the AOL of 10 years ago.
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“She sees Second Life as the AOL of 10 years ago.”
- was this meant as a compliment?
Not a compliment, exactly, but not a slam, either.
Just as companies used AOL ten years ago to get their feet wet with online presence, but then moved to the distributed environment of the web, I think people are going to learn basic VW literacy in SL, but then move into a more distributed, less centralized set of virtual worlds.