ALA2007: Libraries as Conversations with Gamers
Posted on June 23, 2007
Filed Under Uncategorized |
Eli Neiburger, aadl.org
- Showed stats - gaming is a major part of the content industry
- there are more adult women gamers than teenage boys
- teens say “email is how you talk to old people”
- Pokemon the game has more text than some school curriculums do - it requires significant text literacy
- video gaming is like a gateway drug for libraries - gaming programs are creating lifelong library users
- remember - Princess Leia had a bun! Libraries can be cool
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2 Responses to “ALA2007: Libraries as Conversations with Gamers”
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My question about the statement “there are more adult women gamers than teenage boys” is — what are libraries doing to appeal to adult women gamers? When a library only offers gaming programs to appeal to teen boys, it is sending the message to a larger audience that it only supports gaming for teen boys…
(And yes, I work at the same library as David and identify as an adult woman gamer….)
So Lissa - my question right back at ya - what SHOULD libraries do to appeal to adult women gamers? Any ideas? And especially… ideas we can implement at tscpl? Send em my way!