ALA2007: Libraries as Conversations with Gamers

Posted on June 23, 2007
Filed Under Uncategorized |

Eli Neiburger, aadl.org

- Showed stats - gaming is a major part of the content industry
- there are more adult women gamers than teenage boys
- teens say “email is how you talk to old people”
- Pokemon the game has more text than some school curriculums do - it requires significant text literacy
- video gaming is like a gateway drug for libraries - gaming programs are creating lifelong library users
- remember - Princess Leia had a bun! Libraries can be cool

Share: These icons link to social bookmarking sites where readers can share and discover new web pages.
  • del.icio.us
  • Digg
  • Furl
  • Technorati
  • BlinkList
  • Reddit

Comments

2 Responses to “ALA2007: Libraries as Conversations with Gamers”

  1. Lissa on June 28th, 2007 9:25 am

    My question about the statement “there are more adult women gamers than teenage boys” is — what are libraries doing to appeal to adult women gamers? When a library only offers gaming programs to appeal to teen boys, it is sending the message to a larger audience that it only supports gaming for teen boys…
    (And yes, I work at the same library as David and identify as an adult woman gamer….)

  2. davidleeking on June 28th, 2007 9:05 pm

    So Lissa - my question right back at ya - what SHOULD libraries do to appeal to adult women gamers? Any ideas? And especially… ideas we can implement at tscpl? Send em my way!

Leave a Reply