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David Lee King

ALA2007: Libraries as Conversations with Gamers



Eli Neiburger, aadl.org

– Showed stats – gaming is a major part of the content industry
– there are more adult women gamers than teenage boys
– teens say “email is how you talk to old people”
– Pokemon the game has more text than some school curriculums do – it requires significant text literacy
– video gaming is like a gateway drug for libraries – gaming programs are creating lifelong library users
– remember – Princess Leia had a bun! Libraries can be cool

Comments on this entry are closed.

  • Lissa

    My question about the statement “there are more adult women gamers than teenage boys” is — what are libraries doing to appeal to adult women gamers? When a library only offers gaming programs to appeal to teen boys, it is sending the message to a larger audience that it only supports gaming for teen boys…
    (And yes, I work at the same library as David and identify as an adult woman gamer….)

  • Lissa

    My question about the statement “there are more adult women gamers than teenage boys” is — what are libraries doing to appeal to adult women gamers? When a library only offers gaming programs to appeal to teen boys, it is sending the message to a larger audience that it only supports gaming for teen boys…
    (And yes, I work at the same library as David and identify as an adult woman gamer….)

  • davidleeking

    So Lissa – my question right back at ya – what SHOULD libraries do to appeal to adult women gamers? Any ideas? And especially… ideas we can implement at tscpl? Send em my way!

  • davidleeking

    So Lissa – my question right back at ya – what SHOULD libraries do to appeal to adult women gamers? Any ideas? And especially… ideas we can implement at tscpl? Send em my way!