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	<title>Comments on: IL2007, Day 3: Blurring Boundaries</title>
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	<link>http://www.davidleeking.com/2007/11/01/il2007-day-3-blurring-boundaries/</link>
	<description>David Lee King is the Digital Branch &#38; Services Manager at the Topeka &#38; Shawnee County Public Library, where he plans, implements, and experiments with emerging technology trends. He has spoken in the U.S. and Canada about emerging trends, website usability and management, digital experience planning, and managing techie staff, and has been published in many library-related journals. David writes the Internet Spotlight column in Public Libraries Magazine with Michael Porter. David maintains a blog at http://www.davidleeking.com</description>
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		<title>By: Timothy Greig</title>
		<link>http://www.davidleeking.com/2007/11/01/il2007-day-3-blurring-boundaries/comment-page-1/#comment-23554</link>
		<dc:creator>Timothy Greig</dc:creator>
		<pubDate>Mon, 14 Dec 2009 12:53:42 +0000</pubDate>
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		<description>Raph&#039;s last name is Koster. (His &lt;a href=&quot;http://worldcat.org/oclc/57406861&quot; rel=&quot;nofollow&quot;&gt;book&lt;/a&gt; is a great read!) Raph worked on some early MMOs, like Ultima Online! This sounds like it was a really interesting talk. I especially like Liz&#039;s comparison between starting WoW and starting SL. I think she&#039;s right- there&#039;s a lot that serious non-game interfaces can learn from playful gaming ones. I wonder how libraries could design those &#039;multiple early successes&#039; into their user experiences...</description>
		<content:encoded><![CDATA[<p>Raph&#39;s last name is Koster. (His <a href="http://worldcat.org/oclc/57406861" rel="nofollow">book</a> is a great read!) Raph worked on some early MMOs, like Ultima Online! This sounds like it was a really interesting talk. I especially like Liz&#39;s comparison between starting WoW and starting SL. I think she&#39;s right- there&#39;s a lot that serious non-game interfaces can learn from playful gaming ones. I wonder how libraries could design those &#39;multiple early successes&#39; into their user experiences&#8230;</p>
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		<title>By: Lissa Staley</title>
		<link>http://www.davidleeking.com/2007/11/01/il2007-day-3-blurring-boundaries/comment-page-1/#comment-11642</link>
		<dc:creator>Lissa Staley</dc:creator>
		<pubDate>Tue, 13 Nov 2007 20:02:36 +0000</pubDate>
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		<description>I completely agree about WoW, not just for starting out but for the entire game. I just rolled a new alt last week and went through the first five minutes experience for the first time in many months of playing. I was struck all over again by the beauty of presenting a new experience in such rewarding and easy to accomplish terms that not only guide you through but teach you how to interact the setting (in this case, Azeroth) all in just a few minutes. I spend a lot of time trying to think of ways to present library information in a more engaging way, and I am really inspired by my experiences as a casual WoW player. I have no clue how to accomplish this, but it&#039;s a goal. Horde for life, yo.</description>
		<content:encoded><![CDATA[<p>I completely agree about WoW, not just for starting out but for the entire game. I just rolled a new alt last week and went through the first five minutes experience for the first time in many months of playing. I was struck all over again by the beauty of presenting a new experience in such rewarding and easy to accomplish terms that not only guide you through but teach you how to interact the setting (in this case, Azeroth) all in just a few minutes. I spend a lot of time trying to think of ways to present library information in a more engaging way, and I am really inspired by my experiences as a casual WoW player. I have no clue how to accomplish this, but it&#8217;s a goal. Horde for life, yo.</p>
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		<title>By: Timothy Greig</title>
		<link>http://www.davidleeking.com/2007/11/01/il2007-day-3-blurring-boundaries/comment-page-1/#comment-11352</link>
		<dc:creator>Timothy Greig</dc:creator>
		<pubDate>Thu, 08 Nov 2007 19:40:56 +0000</pubDate>
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		<description>Raph&#039;s last name is Koster. (His &lt;a href=&quot;http://worldcat.org/oclc/57406861&quot; rel=&quot;nofollow&quot;&gt;book&lt;/a&gt; is a great read!) Raph worked on some early MMOs, like Ultima Online! This sounds like it was a really interesting talk. I especially like Liz&#039;s comparison between starting WoW and starting SL. I think she&#039;s right- there&#039;s a lot that serious non-game interfaces can learn from playful gaming ones. I wonder how libraries could design those &#039;multiple early successes&#039; into their user experiences...</description>
		<content:encoded><![CDATA[<p>Raph&#8217;s last name is Koster. (His <a href="http://worldcat.org/oclc/57406861" rel="nofollow">book</a> is a great read!) Raph worked on some early MMOs, like Ultima Online! This sounds like it was a really interesting talk. I especially like Liz&#8217;s comparison between starting WoW and starting SL. I think she&#8217;s right- there&#8217;s a lot that serious non-game interfaces can learn from playful gaming ones. I wonder how libraries could design those &#8216;multiple early successes&#8217; into their user experiences&#8230;</p>
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