Tampa Bay Library Consortium Presentation

Tampa bay library consortiumI just gave an Introduction to Web 2.0 presentation in Tampa, Florida (here’s the link to my presentation) at the annual meeting of the Tampa Bay Library Consortium. TBLC members – you rock!

Everyone else – seriously, they DO rock. In my short time there, I watched them mention a teen YouTube contest and during the meeting, they were grabbing attendees to make a video about libraries (also going up on YouTube).

And a librarian told a heartwarming story of how her library’s outreach efforts were touching the lives of troubled teens – tears were flowing.

TBLC – thanks for inviting me to speak!

IL2007: Podcasting & Videoblogging Bootcamp

David Free and I gave a preconference on podcasting and videoblogging at Internet Librarian 2007 – it was a blast. This video was created by the attendees – class-takers did the filming, volunteered to be talent… and the video shows the podcasting part – someone did the voiceovers and someone else edited the podcast.

And… here’s the pdf file for my part of the presentation. Enjoy!

IL2007, Day 3: Blurring Boundaries

Liz Lawley did the closing keynote, and had a bunch of good stuff to say.

TerraNova – blog on virtual worlds

TarrorNova – WoW guild made up of people involved with TerraNova

showed a pic of a library science professor who plays WoW

How can we make the real world more like games?

Make tasks delight us!

make us want to get up at 7am to play

collecting: you want to get stuff

points: we want to collect points and get more points than others

feedback: how do we know we’re doing the right thing?

exchanges: implicit and explicit communicative exchanges


Then she gave two live demos – the “first 5 minutes” of WoW and Second Life

1st 5 Minutes of World of Warcraft:

  • you can get a 10-day free trial online
  • cool music plays
  • create a character – very easy
  • can choose randomize and pick the one that looks best to you or go through individual options
  • click enter world – get put into the game, get an introductory narration
  • go talk to non player characters with big yellow exclamation points over their heads
  • help windows pop up when you seem to need them
  • the game developers set up the game for multiple successes in the first five minutes of play

First 5 Minutes of Second Life:

  • aside – her first five minutes wasn’t at all my first five minutes – she had some type of orientation task list, while I went to orientation island and walked through the steps….
  • she flew
  • a tutorial popped up
  • the orientation was pretty lacking – it wasn’t set up to succeed.
  • Aside again – of course, this isn’t really a game, and they aren’t really selling it….

Why does Liz like WoW better?

  • no reason for her to be in Second Life
  • not much for her to do there – no need or desire; for her, it’s a solution in search of a problem
  • her 13 year old son loves Second Life – it’s a powerful tool for him. He can build – she doesn’t want to
  • she can play with her son in WoW – she can’t in Second Life
  • there are whole families that play WoW together

Nick Yee’s MMU Player Stages:

  • entry: newcomer euphoria, playing with someone
  • practice: ramping up, progression, solo to group
  • mastery: staying for friends, casual guilds, high end content, social/community leadership, competition
  • burnout: grind burnout (grind = having to do tasks thousands of times to move to the next level), social/raiding burnout, restarts, nothing left to do
  • recovery: end-game casual, some do come back

Real World Games:

Tupperware – sales rewards)Super Sleuth: solve a weekly puzzle at a school, get a reward of some type

Summer Reading programs: after reading so many words/books, you get a rewardebay feedback – sort of like collecting points

myspace, linkedin, etc – collecting friends, customizing

PageRank – trying to raise your rank. She did a Google Smackdown between her name and Karen Schneider

Games that blur boundaries:passively multiplayer onlien games – sidebar in firefox, get points and rewards for browsing the web…

Sometimes, the game can be the things we really need to do

chorewars – create quests, get points, gain experience, redeem points for prizes! Huge motivation to clean up your house!

Seriosity: get currency, sending emails cost you and you have limited funds – so your email words start to matter more

social genious – helps learn people’s names, social, so you are trying to get more points than your colleagues

How can you make the library a game? Make it so people want to come back..

Raph (missed Raph’s last name) wrote “Theory of Fun for Game Design”