customer experience

Question #1Ever visited a webpage, then looked around, wondering “what can I do here?”

If you have … that web designer failed!

I think every webpage should answer the question “what can I do here?” either visually, or by spelling it out:

  • Visually: design in such a way that the stuff you can do on a page, like clicking a button, filling in a text box, or even just reading or watching content, is extremely noticeable. Amazon does this by using complimentary colors that “pop” out on the page. They often use blue as a header or sidebar color, but the buttons they really want you to see (ie, the “buy now” button) are orange – a complimentary color.
  • Spelling it out: Use words, colors, graphics, etc to “spell it out” for people – tell or show website visitors what to do on the page. For example, we try to do this at my library’s website. The main page directs people to “Get a Library Card,” “Donate Now,” “Find Stuff,” “Ask a Librarian,” or Subscribe to our blog posts. People know what to do on our site, because we direct them.

On your library’s website, do people know “What can I do here” when they visit the main page? How about the catalog page, the “you didn’t find anything” page, or on your blog? At the comment box? On your Facebook Page even?

Think about it … and make sure to answer the question “What can I do here?”

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Use the Front Door

by David Lee King on August 18, 2011

A front door in Delft

If your library’s like mine, you have staff-only ways to access library stuff … things like employee parking, a staff-only entrance, a back-end way to access the library catalog, etc. Whenever I put a book on hold, I get it delivered via inter-office mail.

I never have to use the library like a patron if I don’t want to!

My question – is this a good thing?

Try using your library like a patron. Is it easy or hard? Is there something that frustrates you about the whole process? It’s probably doing the same thing to your patrons.

Here’s a thought – maybe we should create a “Work Like a Patron” week, where we only use the library like our customers do – use your library’s wifi (bonus points for using a Public PC), search using the patron version of your catalog, maybe even sit at those lovely desks in the library. Or hang out in a cafe, accessing all work- and library-related stuff from outside of the building. Use the front door, and see the library through your patrons’ eyes.

This works for the IT department, too. Use library employee tools like … library employees, rather than like IT dudes and dudettes. Is it hard? If so … it’s probably hard for the rest of the library, too. Make it work for everyone!

If it works wonderfully, great! If not, maybe you have some things to improve.

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Here’s the Slideshare version of a presentation I did for Proquest at the ALA MidWinter 2011 meeting. It was a fun presentation to do – I was experimenting with creating recurring themes throughout the presentation, and working on my transitions.

I think it worked well. Enjoy!

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I attended an Urban Libraries Council webinar on the customer experience today – it was good! Here are some of my notes from the session.

Speaker – Melanie Huggins, Richland County Public Library

Stuff I found interesting…

Definitions:
User Experience (UX) – interaction between technology and humans
Customer Experience (CxP) – all aspects of a customer’s interaction with an organization, its product and services

Think about the whole interaction – the before, during, and after – that’s the customer experience.

6 laws of customer experience:

1. Every interaction creates a personal reaction
- An experience designed for everyone satisfies no one. You need to optimize for a specific set of customers (ie., use personas)

2. People are instinctively self-centered
- don’t sell things – help customers buy them
- don’t show your corporate underpants

3. Customer familiarity breeds alignment
- think of your company as a large production crew making the stars (front-line employees) shine on stage (during customer interactions) – nice thought!

4. Unengaged employees don’t create engaged customers

5. Employees do what is measured, incented, and celebrated
- me – ok. “encented” is a silly word.
- don’t just expect staff to do the right things. Instead, clearly define good behaviors.
- watch for mixed messages

6. You can’t fake it!
- it has to be top priority to be successful
- advertise to reinforce, not create, positioning (ie., job ads)

Definition of brand: a customer’s gut feeling about a product, service, or organization.

Good stuff!

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Rethinking the 3rd Place

by David Lee King on September 22, 2009

I had a conversation with my supervisor (Rob Banks, Deputy Director of Operations at the library) a couple days ago, and thought it was worth sharing with y’all.

We were talking about our impending website redesign (yes, we’re at it again). I had sent him a rough draft of my redesign plan, and we were talking through it. He had been reading my book on digital experiences, and that had fired off some really cool thoughts about the concept of 3rd place for him… here’s what he said that made us start thinking:

“It’s not 3rd place – it’s The Place:”

  • Typically, Rob has maybe 6 windows open on his computer while at work – email,   a couple of work documents he’s working on, TweetDeck (ok – does YOUR deputy director have TweetDeck open constantly? Just sayin), and a couple of websites – usually including Facebook.
  • He’s doing several things at the same time … but Facebook is always on, and he’s always connected to his Facebook friends.
  • When he’s not at work, Rob has a Blackberry with a Facebook app – so Facebook is always on there, too. He can connect to Facebook whenever he wants to, no matter where he is.
  • Rob can still be in his physical “3rd place” and (important point) STILL BE CONNECTED to Facebook and his friends.
  • And that’s the idea that needs to be translated over to our library’s digital branch.

Our library websites/digital branches will probably never be a real 3rd place to people – and that’s ok. Instead of working towards that, let’s work harder to make this now-old phrase, “be where the patrons are,” a bit more seamless.

good bookRob can be in his 3rd place – but he is also constantly connected to friends/colleagues/family in Facebook at the same time. Facebook, in a way, has transcended the 3rd place to be “The Place.” It’s always on, always available to him, when he wants to be there.

Our library websites/digital branches can be like this, too! So… still developing, but this is definitely going in the redesign plan.

Thoughts? How are you “always there, always on” when patrons want to reach you?

Photo by javaturtle

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Experience Economy Goes by Many Names

by David Lee King on February 17, 2009

Experience is called many thingsJoseph Pine and James Gilmore noticed this thing they called the Experience Economy. They think we’ve moved beyond purchasing mere goods and services – now, we can purchase “experiences” (hence, the experience Economy). In their newest book, they blend the idea of experience with something they call Authenticity.

But Experience or the Experience Economy isn’t the only thing this notion is called – this post will introduce you to some other similar terms.

For example, when I read their book, I didn’t see much in the way of website experience. Certainly, the underlying ideas were there, but no concrete examples were given (it was written in 1999, so I’ll give them a break). That bugged me enough to write my own book about it, and I called the website version of it the Digital Experience.

Rohit Bhargava, who writes the Influential Marketing Blog, comes from a customer engagement and marketing/PR background. In his book Personality Not Included: Why Companies Lose Their Authenticity and How Great Brands Get it Back, he calls it personality. Here’s a quote from the introduction that explains what personality is:

“The theory of Personality Not Included is that personality is the answer. Personality is the key element behind your brand and what it stands for, and the story that your products tell to your customers. Every element of your business, from your interactions with your customers to the packaging of your product is an element of your brand personality, and these are the elements that inspire delight or indifference among your customers. In short, personality matters.”

I heard Jane McGonigal speak last year at SXSWi 2008. She presented on gaming and alternate realities … and called it happiness. Here are some notes I took from her presentation:

Question – are you in the happiness business? Our primary product soon will be happiness… Happiness is the new capital

Four key principles of happiness:

  1. satisfying work to do
  2. experience of being good at something
  3. time spent with people we like
  4. chance to be a part of something bigger

McGonigal’s description of happiness sounds VERY similar to Pine & Gilmore’s description of experience and Bhargava’s description of a company with personality.

Ever heard of Touch Points? It’s sort of like usability … but doesn’t focus primarily on how the thing works. Instead, it focuses on the experience customers have during their interactions with the product or service or website.

Ok, one more. A few years back when Kathy Sierra was still blogging, many of her blog posts focused on this same concept – but she called it enchantment and kicking ass.

See what’s going on?

It’s not quite usability (but lives there). It’s not quite marketing (but it lives there). It’s not quite design (but it lives there too). It’s not quite customer service (yep – lives there). Not quite library 2.0 (even lives there).

There’s a convergence in many different fields right now – gaming, marketing, PR, web design, customer service, etc. – that all have, as their utmost goal, providing the customer with a positive experience … an authentic experience … happiness … attracting them with personality … enchanting them … helping them “kick patootie.” (ok, my wash-your-mouth-out-with-soap upbringing just kicked in – sorry ).

Question – how are you working to enchant your users? Not just meet their information needs … but delight them? Are you providing a positive experience, and if so – how?

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I Was Featured in TK MagazineI recently gave a book-related interview for a local-to-Topeka magazine, TK Magazine. People actually read it! I’ve had a number of people stop me and say they saw “my article” – that’s sorta cool. Here’s the interview:

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In the March/April 2008 issue of TK, we introduced you to the Topeka and Shawnee County Public Library’s new “Digital Branch” – a library branch that exists entirely on the Web, enabling you to check out books, pick out movies and music, and just about anything you else you want to do at the main library (except you can do it all in your PJs!).

The whiz behind the development of the library’s website [aside - LOTS of very smart people built our website - definitely not just me!] is David Lee King. He has just published his first book, “Designing the Digital Experience,” which aims to help you create a website that offers such a positive digital experience that your visitors will not only return, but will share links to your site with all their friends, family and co-workers.

TK: What is “experience design?”

DK: Experience design is the practice of designing, well, lots of things – products, services, events, and environments – but with the customer’s experience fully in mind. A good example of experience design in action is a visit to two restaurants, McDonalds and Hard Rock Cafe. At McDonald’s, you get a sandwich, and the normal fast-food experience – rather bland (some would argue, just like the sandwich).

But when you visit the Hard Rock Cafe, the “experience” you have while at the restaurant is geared toward a theme – that of rock music. Everything, including the food and drink you order, the decor of the place, t-shirts you can buy, even the background music playing, is themed to provide you with a “rock and roll” experience that you can’t help but notice.

Hard Rock Cafe has designed an experience around rock and roll – only part of the total experience involves the actual food.

TK: How does that relate to my website?

DK: Websites are rapidly changing from electronic brochures about an organization or business to an actual destination, where real-life, real-time transactions take place. Take my bank, for instance. At my bank’s website, I can balance my checkbook, pay bills, and transfer money. I can do actual, real-world things at the website.

Organizations are starting to improve the experience their customers have while at the site in order to better serve their customers.

TK: What will our readers learn from your book?

DK: My book will quickly get you up-to-speed about what digital experience design is, and different approaches to take with your website in regards to digital experience. I also provide ideas to help jump-start your thinking about what your customers experience while at your website, and ways to help improve those experiences.

* original article online at TK Magazine, used by permission

** Photo by Bryan Nelson

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IL2008: Designing the Digital Experience

by David Lee King on October 21, 2008

Here are my slides from my Designing the Digital Experience presentation… enjoy!

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Podcast about Designing the Digital Experience

by David Lee King on October 11, 2008

Sarah Long, Director of the North Suburban Library System, interviewed me a couple weeks ago about my book, Designing the Digital Experience: How to Use Experience Design Tools & Techniques to Build Websites Customers Love on her Longshots podcast series (part of the Library Beat blog).

Give it a listen!

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Designing the Digital Experience: Chapter 1

by David Lee King on October 8, 2008

my book arrivedMy book has been reported in the wild! Someone told me via twitter that she’d received my book, Designing the Digital Experience: How to Use Experience Design Tools & Techniques to Build Websites Customers Love, from Amazon a few days ago – so that’s cool.

What else is cool? How about giving you chapter 1? Here’s a snippet:

Chapter 1: Welcome to the Experience Economy

“What’s my daughter playing on the computer this evening? Oh, she’s on the American Girl site, and she’s playing Kaya’s Catch of the Day. She also sent an American Girl ecard to her cousin and looked at this year’s new doll. We receive American Girl catalogs and magazines in the mail and check out the latest books from the library. We even visited American Girl Place in Chicago last winter as a birthday surprise (the girls and mom watched a musical, had ate a party, and shopped, while my son and I checked out the science museum and LEGO Store).

What’s going on here? Why is my daughter so into this stuff? Because American Girl is all about the experience. It focuses on the fun of exploring and living as a girl in America’s past. The American Girl people are engaging their market in creative ways -  specifically targeting grade school and middle school girls. They know how to delight their customers. I know – I’ve seen my daughter’s smiles. As we continue to think about experience, let’s consider the experiences of a trip to an amusement park and the purchase of a computer.”

Want more? Here’s the rest of chapter 1!

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