experience

IL2009: Experience Design Makeover

by David Lee King on October 28, 2009

Here’s my Tuesday morning presentation on Experience Design Makeovers for library websites. Even better – some of the presentation was livestreamed here and here!

Enjoy!

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Conversation is Experience

by David Lee King on October 8, 2009

Some web designers, especially those with a marketing or graphic design background, say they want to build an experience – but their designed experience, no matter who the website is for, tends to be designed like a movie or a rockstar’s website  – heavy on the Flash, on the intro page (complete with low-pitched ominous music), and it makes cute noises when you click on a link.

That’s great for a movie or a rockstar website. But most of us are building library, organization and company websites. What type of “experiences” should we be creating for those types of websites?

Conversation Spaces

Visitors to your website want to talk – with you, and with each other. Are you providing conversation spaces? The web is FULL of conversation now – check out Amazon, most newspaper and TV news sites, YouTube, this blog, Facebook, Twitter – all spaces where conversation can happen. And conversation DOES happen, because that’s what people do. We like to talk, we like to share, we like to voice our opinion (as I hope some of you do in the comments!).


So, my simple digital experience tip for today is this – make sure to create conversation spaces on your websites. Places like comment boxes, online forums or discussion groups around a topic, Twitter accounts for feedback, online places to Ask a Librarian, etc.

Enable Conversations

Also remember to actually enable conversations once you build the space. What’s that mean? In my library’s case, we allow unmoderated comments to fly free and easy onto our digital branch. I know what some of you are thinking – “OMG, David! Don’t you have a TON of cussing, swearing, name-calling, and other highly inappropriate things being posted? How could you EVER allow that!???!!??”

Um. No. We simply don’t have that. Yes, once in awhile we have some negative comments. But why would we moderate or not show those? Instead, we respond appropriately.

But some of you will need to moderate comments for one reason or the other (i.e., those old-fashioned city attorneys who haven’t yet discovered the joys of Facebook). If you DO moderate comments, make sure to do it quickly. Same day is good. Same hour is best. Why? Because it’s a CONVERSATION. If someone starts a conversation and you don’t get around to moderating the comment for a few days … well, you have killed the conversation. And that’s really no conversation at all.

pic by Adventures in Librarianship

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Connecting the Physical to the Digital

by David Lee King on September 14, 2009

IMG_0516Recently, while on a family vacation, I noticed something in a couple of stores … and thought I’d share.

My kids wanted to venture into the Disney Store and Build-A-Bear, and I went along for the ride. While in both stores, I saw signs that directed customers to check out the stores’ websites. But not just for kicks – look at what the signs said:

Disney: “Visit DisneyStore.com for an Additional Selection of …”

Build-A-Bear: “have fun and give back at Buildabearville.com.”

This is cool. Why? In both cases, the stores didn’t just have a sign letting customers know they have websites. Nope. Instead, they directed customers to visit the store websites for specific reasons.

By providing those reasons, they helped extend the customer experience with the store onto the web (and into our homes), after the fact. This type of after-the-purchase experience is sometimes called a “post-show” experience. The actual “show” was buying the product or visiting the store.

We can go a bit further with this, too. Look at the specific instructions we are given: Disney directs us to “an additional selection” of stuff. Think about that for a sec – they’re saying the larger, more complete store isn’t the physical store – it’s the digital store – the website.

Build-A-Bear directs us to their virtual world, where we can “have fun and give back.” OK – I don’t get the “”give back” part. But the “have fun” part I do understand! They’re giving you a specific reason to visit their website, and are suggesting it will be a fun experience. I’m guessing they get a lot of first-time traffic with those signs!

When you leave our libraryGuess what? We can do this too!

Look at this pic of a sign in my library, for instance (bigger version here). For a while, we had this large banner sign up by the exit doors – everyone walking past saw this sign. Our goal was simply to remind people that although they were leaving our physical building, their library experience didn’t have to end there. They can visit our digital branch and still do lots of stuff!

We could also direct customers to our “larger store.” Think about this for a sec – which place gives you a larger selection of library materials: browsing the shelves at the physical library … or visiting the online library catalog and putting stuff on hold?

Your larger, more complete library is NOT the physical building. It’s the website – the digital branch.

I’m guessing there are other ways to connect customers to your digital branch, as well as other reasons to do so… what are they? I’d love to hear them!

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Writing an Experience Brief

by David Lee King on August 10, 2009

Designing the Digital Experience was reviewed!I just realized that I mentioned using an Experience Brief in my book and in some of my presentations, but haven’t explained much about actually writing one. Since it’s something I want to do for my library’s website, I decided to do some “how-to” research on writing experience briefs … here’s what I found.

First of all – what exactly is an Experience Brief? It’s related to the Creative Brief, from marketing land. A Creative Brief is used to succinctly describe all the stuff the creative group plans to do to promote a new product. An experience brief uses that same concept … but helps define the experiences a customer should experience while using your website.

An Experience Brief is summed up by 8sharp: “The Experience Brief goes beyond “look and feel” and asks, “What is the experience we want the user to have?”"

37signals’ ebook, Getting Real, gives another brief taste of what an Experience Brief is all about. “So what should you do in place of a spec? Go with a briefer alternative that moves you toward something real. Write a one page story about what the app needs to do. Use plain language and make it quick. If it takes more than a page to explain it, then it’s too complex. This process shouldn’t take more than one day.” They don’t really mention writing an experience brief … but writing a one page story about what the app/website needs to do IS a way to focus completely on the experience of the site/app.

MJ Braide goes a bit further in Get More From Brand Strategy Part Two: The Experience Brief. Here are some relevant quotes from the article:

  • “The Experience Brief is designed to help focus on the experiences that have the greatest impact on those that matter most to you. It begins with an inventory of the major interactions with whomever you consider to be your most important audiences.”
  • “For each of the most important groups, target experiences are defined that are closely linked to the brand promise. Important: this is about THEM not about YOU. It is the impressions, feelings and beliefs that you want to occur in THEIR minds, through what you do.”
  • “As with the Creative Brief, the Experience Brief is then used by every division and department of the organization to inform service standards, interaction protocols and whatever else the playbook demands, based on your strategy and the economics of your relationships.”

Finally, some words of advice from Advertising Age – What Are You Packing Into Your (Creative) Briefs?

  • Think simple. The more sophisticated the brief, the simpler it should be. The more glissandi and grace notes the piece has, the harder it is to play.
  • More spaces to fill present a greater opportunity for bad poetry. Avoid theoretical definitions; keep the language at the 8th-grade level.
  • It’s been suggested that you’ll know you’re onto something big when you can pitch the story in under 30 seconds. Can you deliver an elevator speech for your product? Are you writing it to be read?

Hope this helps! ANyone have anything to add? Do you know what goes into writing either an experience brief or a creative brief? Ever written one? Please share!

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Usability Goes Halfway

by David Lee King on August 5, 2009

me on the iphoneUsability is great – you want to have a website that’s usable, right? Lots of organizations do usability studies – even pay for them. But you know what? Usability only tells half the story. And that’s bad.

Here’s what I mean. Usability deals with traffic control – it answers things like “can they click it?” or “Do they understand the signage?” Usability tends to deal primarily with real estate – with structure (or with the “actual building”). But that’s only one part of the whole problem.

Even one of the fields that usability comes from is suspect – HCI, or Human Computer Interaction. What’s wrong here? The whole focus is on human to computer, or computer to human. I’m not always interacting with the machine anymore. When I blog, tweet, send a Facebook update … when I add a video to YouTube or a photo to Flickr … Yes, I’m interacting with “the machine” to get my stuff into my account, so it appears on the web. But I’m also interacting with the person at the other end – the viewer/reader/watcher/commenter. And to me, that interaction is the goal – not the computer interaction.

Let’s go a bit further with our websites. Start working on the whole experience – not just a tiny part of it. Think of it this way: do you want a website that is functional, or one that engages people? One that maybe even “delights?” That page is designed for the experience – not just for usability.

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