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Gaming

Foursquare and Libraries – Definitely Something There!

by David Lee King on February 1, 2010

This is a follow-up post to my original post, Foursquare and Libraries – Anything There?

Lots of you left some great ideas in the comments, so I thought I’d do a little copy/paste and highlight some of them … because they’re really very cool ideas!

So – here are what some of YOU are doing with Foursquare:

  • Colleen Greene: Pollak Library (at Cal State Fullerton) is using it in beta mode, adding in a bunch of To Do items and Tips for students (i.e., get a Titan Card, set up their borrowing privileges, check their circulation record, use one of our AV or Group study rooms, visit the latest exhibit, etc.). our Social Media Team is exploring the idea of prizes. I am also teaching our campus social media working group how to use it and incorporate it into a campus culture.
  • Jason Clark: Saw this in a tweet from NYPL which talks about the kernel of an idea – summer reading meets foursquare . A friendly reading competition in the mobile space? Job description provides some more detail. While this isn’t true foursquare integration, it points to how foursquare could lead to/inspire new library apps and services.
  • Brad Czerniak: Canton Public Library offers a weekly prize to their Mayor. Just a concept. This week it’s a #totebag http://twitpic.com/ynn7x
  • libmario: Harvard and UNC recently teamed up with Foursquare to encourage social engagement with the campus community ,including faculty. Innovative way to encourage learning and connections that could be extended to libraries. – http://mashable.com/2010/01/12/harvard-foursquare/

And one interesting sidenote. Sometimes, people can be a bit negative about our libraries while adding tips to Foursquare. For example, Stephen Francoeur said “Saddened to see that one tag already added to my library: shitty wifi. Hope to find a way to turn that perception around.”

We’ve had one of those, too. Jason D. added this To Do list item to my library’s entry: “Late fees are being enforced, so to help you remember to take your books in, sign up for email reminders via tscpl.org.” Not sure that’s really a negative comment, but it makes us sound a bit like “enforcers of the evil late fee” or something…

Anyway, yet another use for Foursquare – see what customers say about you in the Tips and To Do lists sections (then see if you can improve or fix those things).

Feel free to friend me in Foursquare!

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Game-Making Development Kit is Free

by David Lee King on November 6, 2009

Ever wanted to make a game, but didn’t know where to start? Here’s one way -download the Unreal Developer Kit from NVIDIA. More from their site:

NVIDIA now offers the Unreal® Development Kit, a free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more.

Anyone can download UDK and work with the same game development tools used to create blockbuster games, architectural walkthroughs and digital movies. UDK ships with the latest version of the Unreal® Editor, with its unrivaled content creation toolset and rapid prototyping functionality. It can be found on NVIDIA’s Developer Zone site at http://developer.nvidia.com/object/udk.html or at the UDK home site, www.udk.com.

Read more about it here.

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Last session – let’s see if I can make it! And a funny aside – I was talking to two people before this session about sound boards of all things – one attendee and one SXSW volunteer. Turns out the volunteer is a librrarian who took a year off to write a novel (good for her), and the attendee – not sure who she is – actually attended another presentation and asked me what FRBR was, of all things! Wow.

Panelists:

Rich Vogel
Rodney Gibbs
Mark Bristol

Gibbs:

If you flake, you’re out. Don’t leave the project before it’s done. Also share turntables – mix things up that don’t actually go together.

Try awkward things.

Learn how to deal with difficult people. (he worked with Michael Medved)

Henry Winkler says “say thank you” (panelist worked with him).

Ed Spielman says “Start with the poster…” Make believe the movie’s done. He’d get people to give him money … then they’d go write the script.

Megatron says “Geeks have a long, long memory.”

He transitioned into video games in the 90s.

Tim Curry says “say dirty words in funny voices.” Hmm …

What stuck with him in his transition was storytelling. Games are stories. In a gaming pitch he attended … the designers were focusing on the story.

Mark:

To film makers – you should be able to transfer your writing ability to the gaming industry.

With film, you have a budget, can maybe just do 3 takes. With games, you can do whatever you want to do.

Talked about his transfer from film to gaming…

Rich:

Ouch – he always loved film, made a documentary about a teacher affair with a student, got in trouble for that!

Loved PCs in college… After college, realized he didn’t want to program … so went to grad film school (I think).

Landed a game design job – they put in long 60-70 hour work weeks…

Film helped him develop game pacing, how to make them more immersive.

He was a senior producer for Ultima – a virtual world game from the late 1990s.

With “suits” – in presentations, they mainly notice what you’re showing them – not what you’re actually telling them. So his background with storyboarding and quickly getting to the point helped – if you have this skill, you will get the gig.

They went through 1000 writers before they picked the 12-14 they kept. Wow. The writers take a writer’s test.

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Jenny Levine, ALA

1850s – libraries in Britain – pool halls in libraries, 1880s early chess club in a library

2005 or so – entering Eighth Age of librarianship – a participatory age.

Redefining what we mean by reading (Second Life avatar reading a book, avatars listening to someone else read a book in SL)

Gaming has been in the library (1850s) longer than KIDS have been in the library!

“stare at the screen all day” – it’s not passive – it’s active, and two-way

“he just sits there all day long…” – balance is the issue – shouldn’t read all day, play sports all day, game all day – gaming is not the problem – balance is

What would happen if video games would have been invented before books? – books are tragically isolating… no interaction, etc (Steven Johnson quote)

“aren’t social” – video games are actually very social.

“they already play videogames at home” (Eli Neiberger) – well, why do we do storytime at the library, if you can read at home? The library adds value to it… same thing with the library and gaming. We’re one of the last non-commercial facilities out there!

“Gaming is too loud…” Our libraries are loud, too!

“Libraries are about books” – and crocheting, and music, and etc etc etc – not just books anymore

“violent video games” – 85% of games are rated for everybody

Numbers – define gaming: any type of game. Summer reading is the biggest game in the library!

Who’s a gamer? Everyone pretty much – average age of gamer – 35 – middle-aged women are the largest demographic of gamers

talking about teaching a college-level statistics course for athletes – using Madden Fantasy Football

Gaming is a social experience for teens – gamers tend to be more civically engaged than non-gamers.

Games as readers advisory (from Beth Galloway): if you like to play Halo, here’s what you might enjoy reading…

Some libraries are offering Senior Spaces that have gaming as an introduction to technology. They use the Wii or the XBox, teens show the seniors how, then the seniors move to computer tech from there.

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The Edge – Our New Teen Center

by David Lee King on November 12, 2008

Check out my library’s new Teen Center! A little more about it: “The Edge, our new Teen Center, has opened! What can you do at The Edge? Well… lots: meet with friends, play games, read, study, do stuff on the web, watch movies, and listen to music. We also hope to have live performances by garage bands, Guitar Hero competitions and crazy karaoke.”

Read more about it here. Kudos to my library for building something that’s pretty cool.

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Gadgets and Gaming at Computers in Libraries 2008!

by David Lee King on April 2, 2008

If you’re going to be at Computers in Libraries 2008 on Sunday (April 6!!!), then stop by this cool new event (swiped from Aaron’s blog):

What: Gaming (& Gadgets!) Night
Where: CIL 2008, Jefferson Room
When: Sunday, April 6th, 5:30-8:00 pm
How much: FREE
Who: You and other people interested in gaming

Jenny Levine and I have given a few gaming workshops at past Computers in Libraries and Internet Librarian conferences. After the sessions we’ve opened up the room to anyone interested in playing some games and/or learning about gaming. It’s proven to be a popular and really fun time, so this year Information Today has turned the post-workshop gameplay into a featured event. With refreshments even!

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Go read the full post here. I plan on being there!

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SXSWi2008, Day 4: Closing Remarks

by David Lee King on March 12, 2008

Title: Alternate Realities

Speaker: Jane McGonigal

Showed “The Lost Ring” – video preview of a game – you can find hundreds of screenshots of this video in flickr, looking for hidden clues

She focused on the game designer’s perspective on the future of happiness

Question – are you in the happiness business?

Our primary product soon will be happiness… (think experience)

Happiness is the new capital

four key principles of happiness:
1 satisfying work to do
2. experience of being good at something
3. time spent with people we like
4. chance to be a part of something bigger

Multiplayer games are the ultimate happiness engine

We can be good at something (in games) that we can’t do in real life

Games give you instant feedback (you never get a “great job at speaking – you gained one speaking experience point”)

better feedback all the time in games – we know how we’re doing

better community – we feel part of something

Quality of Life – for many gamers today, their gaming life is better than their real life.

Bad News:
multiplayer games – it’s like we invented the written word, and we decided to only create books – why are we chaining the game to a PC or console? Why not free it into the real world?

Real world game examples:
Chore Wars – you do household chores, you gain points
Zyked – video games are fun, excersising not so fun – they give points for excercise
Serios – give work mates points for doing stuff at work – helps you set priorities. And you can see where the virtual money is being spent… it shows connections

Citizen Logistics – what if life were like a team activity? Treating everyday reality like a game by doing stuff in the real world

all these are in beta/alpha

to imagine the future, always look backwards

Soap analogy:
1931 – soap kills germs… it took many thousands of years to figure this out! Games are kind of like soap – we should be installing them everywhere. Instead of killing germs, we are killing boredom

Games kill alienation – for people who are socially challenged

games can kill depression by giving you community and a sense of purpose

She’s making the point that it’s not alternative reality – it’s alternate reality – still real, just alternate – another way of experiencing existence

World Without Oil as example – live your real life like this statement was true. People actually converted their cars to non-gas power and made videos of it. It sounds like a social activist kind of thing – figure out how this works, and attempt to do it. It lasted for 32 weeks.

It was alternate reality in real life

10 skills/terms in gaming that help amplify happiness…?

1. mobbability – ability to collaborate on large scales. Think crowd conrtol

2. cooperation radar – who would make good collaborators

3. ping quotient – ability to reach out to others in a network, easy to resspond to them

4. influency – adapt your persuasive abilities to different environments

5. multi capitalism – somem people want money, some want social capital, etc – different types of currency and how can you trade amongst the groups

6. protovation – rapid, fearless innovation – not worried about failing because you’re still learning

7. open authorship – think blogging. comfort with giving content away and knowing it will be changed. Also a design skill – knowing it won’t be broken when people change it

8. signal noise management – they hear lots of signals, and can sort it out

9. longbroading – ability to think in much broader systems

10 emergensight – spot patterns as they pop up

[aside - interestingly, these are all business-related skills or team-building skills with a game-based name...]

how do we start?

start with twitter

nike ipod – it gives you feedback, challenges by friends

sniff collars for dogs – the collar measures speed, “dog friends” etc in real life

Prius – “my car is a video game”

trackstick – records your gps locatin every 5 seconds

new brain scanner thing that shows when you’re tired, angry, etc while in a game

the important stuff:
- most of us in this room will be in the happiness business
- game designers have a huge head start (think experience in gaming, in web, in real life)
- important because they signal the desire, need and opportunity for all of us to redesign reality for real quality of life

Q&A:

Q on how much is good. some people are breaking their broken reality with gaming. Also – some have perfectly happy, normal lives. We won’t replace face-to-face

sf0.org – no online story. It’s about real life stuff.

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