by David Lee King on August 28, 2009
Simple is good. But that doesn’t mean your site has to BE simple.
Let’s use Apple as an example of this. Apple computers tend to have a “simple” experience attached to them. When you pick one out, there are relatively few choices – three models to choose from (as opposed to Dell, which has LOTS of models to choose from). Macs come with all the software a consumer needs to start out – basic writing, email, photo, video, and web apps – all conveniently installed. And even those apps are simple – iMovie is extremely easy to use, for example – it’s highly visual. Even the power button is simple – it’s the only button on my Mac, as opposed to my kid’s HP laptops – they have a good 5-6 buttons that do a variety of things (including hiding the power button for the uninitiated).
But is my Mac REALLY simple? Think about iMovie again. That scrolling, visual timeline of the video is anything BUT simple to create. It’s simple for the user, sure… but I’ll bet there’s some extremely complicated coding going on on the back end of that visual scroll bar!
No, it’s anything but simple. Apple has designed my MacBook experience to make sense simply, so I can focus on other things (like write this post).
We can do this with our websites, too. Our goal should be this – Think simple… always. Can we have detailed functionality? Yes – as long as it doesn’t get in the customer’s way. Our goal should be to keep the customer focused on the task at hand – and that task should NEVER be to figure out how your website works. Let’s keep our website innards out of the customer’s way!
Tagged as:
digital experience,
experience design,
Experience Economy,
simple,
Usability
by David Lee King on August 22, 2009
When you walk into a dark room and want to see, what do you do? Simple – you just flip on the light switch. Do you think about how it works? Does it confuse you? Do you stop to marvel at the beauty of the light switch hardware?
How many people ponder the intricacies of electricity or the skills of the electrician?
Probably none of the above … you just want some light, so you flip the switch without even thinking about it. It “just works” – letting you get on with whatever it was you were going to do.
How about bathrooms? When you’re in a restaurant and need to visit the bathroom … ? Do you wonder at the amazing wayfinding expert who came up with the clever directional signage? Do you thank the plumbers, the engineers, and the architects who helped create the bathroom? Again, I’m guessing not.
In fact, if you DO have to stop and puzzle out the bathroom or the lightswitch, the designers failed. Those things should be so easy to use that you don’t have to stop what you’re doing to figure them out. The goal is to keep you going (no pun intended), not stop you in your tracks.
Your website needs to be that simple – start designing digital experiences that don’t get in your customer’s way!
pics by Martin Cathrae & Olivander
Tagged as:
design,
digital experience,
Usability
by David Lee King on August 5, 2009
Usability is great – you want to have a website that’s usable, right? Lots of organizations do usability studies – even pay for them. But you know what? Usability only tells half the story. And that’s bad.
Here’s what I mean. Usability deals with traffic control – it answers things like “can they click it?” or “Do they understand the signage?” Usability tends to deal primarily with real estate – with structure (or with the “actual building”). But that’s only one part of the whole problem.
Even one of the fields that usability comes from is suspect – HCI, or Human Computer Interaction. What’s wrong here? The whole focus is on human to computer, or computer to human. I’m not always interacting with the machine anymore. When I blog, tweet, send a Facebook update … when I add a video to YouTube or a photo to Flickr … Yes, I’m interacting with “the machine” to get my stuff into my account, so it appears on the web. But I’m also interacting with the person at the other end – the viewer/reader/watcher/commenter. And to me, that interaction is the goal – not the computer interaction.
Let’s go a bit further with our websites. Start working on the whole experience – not just a tiny part of it. Think of it this way: do you want a website that is functional, or one that engages people? One that maybe even “delights?” That page is designed for the experience – not just for usability.
Tagged as:
digital experience,
experience,
hci,
Usability