November 2007

Tampa Bay Library Consortium Presentation

by David Lee King on November 2, 2007

Tampa bay library consortiumI just gave an Introduction to Web 2.0 presentation in Tampa, Florida (here’s the link to my presentation) at the annual meeting of the Tampa Bay Library Consortium. TBLC members – you rock!

Everyone else – seriously, they DO rock. In my short time there, I watched them mention a teen YouTube contest and during the meeting, they were grabbing attendees to make a video about libraries (also going up on YouTube).

And a librarian told a heartwarming story of how her library’s outreach efforts were touching the lives of troubled teens – tears were flowing.

TBLC – thanks for inviting me to speak!

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IL2007: Presentations I Gave

by David Lee King on November 2, 2007

Here are PDF files to the three presentations I gave at Internet Librarian 2007:

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IL2007: Podcasting & Videoblogging Bootcamp

by David Lee King on November 2, 2007

David Free and I gave a preconference on podcasting and videoblogging at Internet Librarian 2007 – it was a blast. This video was created by the attendees – class-takers did the filming, volunteered to be talent… and the video shows the podcasting part – someone did the voiceovers and someone else edited the podcast.

And… here’s the pdf file for my part of the presentation. Enjoy!

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Mississippi Library Association Presentation

by David Lee King on November 1, 2007

Mississippi library associationI recently spoke at the Mississippi Library Association’s annual conference, held in Vicksburg this year. I had a blast! My first job out of library school was in Mississippi, so I was able to hang with old friends – very nice indeed.

And here’s a link to the 2.0/emerging trends presentation I gave.

Enjoy!

 

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IL2007, Day 3: Blurring Boundaries

by David Lee King on November 1, 2007

Liz Lawley did the closing keynote, and had a bunch of good stuff to say.

TerraNova – blog on virtual worlds

TarrorNova – WoW guild made up of people involved with TerraNova

showed a pic of a library science professor who plays WoW

How can we make the real world more like games?

Make tasks delight us!

make us want to get up at 7am to play

collecting: you want to get stuff

points: we want to collect points and get more points than others

feedback: how do we know we’re doing the right thing?

exchanges: implicit and explicit communicative exchanges

customization

Then she gave two live demos – the “first 5 minutes” of WoW and Second Life

1st 5 Minutes of World of Warcraft:

  • you can get a 10-day free trial online
  • cool music plays
  • create a character – very easy
  • can choose randomize and pick the one that looks best to you or go through individual options
  • click enter world – get put into the game, get an introductory narration
  • go talk to non player characters with big yellow exclamation points over their heads
  • help windows pop up when you seem to need them
  • the game developers set up the game for multiple successes in the first five minutes of play

First 5 Minutes of Second Life:

  • aside – her first five minutes wasn’t at all my first five minutes – she had some type of orientation task list, while I went to orientation island and walked through the steps….
  • she flew
  • a tutorial popped up
  • the orientation was pretty lacking – it wasn’t set up to succeed.
  • Aside again – of course, this isn’t really a game, and they aren’t really selling it….

Why does Liz like WoW better?

  • no reason for her to be in Second Life
  • not much for her to do there – no need or desire; for her, it’s a solution in search of a problem
  • her 13 year old son loves Second Life – it’s a powerful tool for him. He can build – she doesn’t want to
  • she can play with her son in WoW – she can’t in Second Life
  • there are whole families that play WoW together

Nick Yee’s MMU Player Stages:

  • entry: newcomer euphoria, playing with someone
  • practice: ramping up, progression, solo to group
  • mastery: staying for friends, casual guilds, high end content, social/community leadership, competition
  • burnout: grind burnout (grind = having to do tasks thousands of times to move to the next level), social/raiding burnout, restarts, nothing left to do
  • recovery: end-game casual, some do come back

Real World Games:

Tupperware – sales rewards)Super Sleuth: solve a weekly puzzle at a school, get a reward of some type

Summer Reading programs: after reading so many words/books, you get a rewardebay feedback – sort of like collecting points

myspace, linkedin, etc – collecting friends, customizing

PageRank – trying to raise your rank. She did a Google Smackdown between her name and Karen Schneider

Games that blur boundaries:passively multiplayer onlien games – sidebar in firefox, get points and rewards for browsing the web…

Sometimes, the game can be the things we really need to do

chorewars – create quests, get points, gain experience, redeem points for prizes! Huge motivation to clean up your house!

Seriosity: get currency, sending emails cost you and you have limited funds – so your email words start to matter more

social genious – helps learn people’s names, social, so you are trying to get more points than your colleagues

How can you make the library a game? Make it so people want to come back..

Raph (missed Raph’s last name) wrote “Theory of Fun for Game Design”

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IL2007, Day 3: Do You Need a Videographer?

by David Lee King on November 1, 2007

Nick Baker

He started out by taking a digital storytelling workshop. That started him paying attention to storytelling in film.

Anyone can do this! Nick is not a professional videographer – he’s a reference and web services librarian who took a class or two on video and (more importantly) had an interest.

His administrators support him – even his failures

biggest investment with video is time.

Tips:

  • finding actors – find people who like to be filmed; easier to film when they don’t think they’re actually being filmed
  • musical soundtrack is vital – take advantage of “tolerated use” – give credit and borrow selectively
  • Sound – narraration – extraneous noises tend to amplify. fade-in/out – even just the sound – that will help the noises be less jarring
  • do voice overs – you can do several takes, have a more controlled environment
  • or let the video tell the story without the spoken word – show the story visually, or overlay text on the video

get a library YouTube account – don’t use your own!

work at DVD quality and then compress for the web – match YouTube’s compression then upload to YouTUbe – helps get a slightly cleaner video

Time – his experience – 1 minute of finished video requires a day of work or more (my experience is much less than that, but then my videos tend to be less polished, as well)

look for ways to make video reusable

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IL2007, Day 3: Building Web 2.0 Native Library Services

by David Lee King on November 1, 2007

Casey Bisson (met him for the first time – nice guy!)

“Libraries are much larger than our books and our OPACs”

Catalog challenges:

  • usability
  • findability
  • remindability

We use Linux daily – it’s the dominant platform of most social web apps

IBM saves over $900,000,000 annually because of LInux

Scriblio.net (used to be his WPOPAC) – very cool. He’s making this easily available to other libraries!

“sites that allow comments value their users”

“Your website is not a marketing tool – it’s a service point.”

Then Casey did a successful live install of Scriblio! Very cool. It’s basically WordPress with some customized widgets and plug-ins (and your catalog records) – took him 11 1/2 minutes, it seemed easy to do.

It’s going to work with Horizon soon. Book jackets come from Amazon.

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IL2007, Day 2: Encouraging and Building your Techie Team

by David Lee King on November 1, 2007

Michael Stephens and Sarah Houghton-Jan
Building your techie team: tips for training staff – they were creative – this presentation was built around the word “experiment:”

Engage – use real world examples, stay relevant, highlight tips and tricks

Xenagogue – become a guide through a strange land, be available and accessible, encourage student independence

Play – encourage exploration, allow fun to happen, make exercises and discussions lighthearted

Explain – provide context for all topics, repeat ourself, offer handouts and online materials

Reward – right answers, participation, completion, presence

Imagine – ask students to dream up applications and concepts at the end of the class, be inspired by the muse, don’t dismiss them

Mentor – treat students like adults, be available for questions, etc… expect success!

Empower – use the tool that you’re teaching about in the class

New – there is always something new… hold an entire class on dealing with change. Hmm…

Time – enough time for practice, questions, training should precede technology launches by weeks at the least…

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Meredith Farkas - building a foundation with five weeks to a social library

  • issue – lots of people don’t have access to continuing education programs
  • hands-on learning is important
  • online courses can be run cheaply

talked about Five Weeks to a Social Library: had 40 participants, all kinds of libraries

tools used:

  • drupal – it allows multiple blogs, all in the same place, and static content, too
  • blip.tv
  • opal

lessons:

  • playing with technology is essential to learning technology
  • reflective learning makes ideas stick
  • learning from peers can be more important than learning from a sage on the stage
  • online learning can be developed on the cheap

Helene Blowers: Lego Building: Learning through Play

learning 2.0 has been duplicated over 200 times internationally – coolness.
what can you do to continually keep up with changes?
need to think of ourselves as players
(note to self – always print out presentation… Helene had some tech problems)
become a knowledge player

  • take 15 minutes a day to explore something new
  • subscribe to 5 blogs: librarianinblack – sarah does a great job at short informative posts; techcrunch; what i learned today – Nicole does reflective learning stuff; wired; learning 2.0 – 3 new things a month
  • tag “play items” in del.icio.us
  • create a learning blog
  • PLAY!!! give yourself and others permission to play.

become a guide – someone who exhibits and explains points of interest

become a discovery guide

  • it’s about learning
  • remove the classroom
  • exposure is the 1st step towards learning
  • learners have as much to share as guides
  • focus on FUN

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IL2007, Day 3: Organization 2.0

by David Lee King on November 1, 2007

Rebecca Jones – Ain’t What it used to be… & never will be again

  • New collaborative and connecting technology are changing the entire concept of where our organization/job/work starts and stops
  • mentioned the Cluetrain Manifesto
  • very few professionals are talking about it stil!
  • organizational decisions – hardest and last thing to do. It’s fundamentally about choices and changes, which are hard to go through
  • cooperation evolves to collaboration – more like singing in a choir than playing on a sports team – everyone plays a part, it’s a collaboration
  • 85% of work-related problems come from process and structure problems

organization 2.0 – what does it look like? some principles:

  • form follows function – what you do will shape organization
  • collaboration decreases as distance increases – more than 50 feet apart
  • some relationships are weaker than others
  • don’t get stuck in the minority
  • organizations are ecosystems – they are growing or dying
  • stability signals staleness and death
  • clarity dissolves most conflicts
  • hierarchies work for some functions

structure should create an organizational focus on the right issues at the right time

Don’t let tools drive what you’re doing – ie., the building contractor doesn’t show up at your door saying “I have lots of cool tools – what do you want me to do for you?”

Design structure to exploit library’s strategy and uniqueness.

(not to self – check out wirearchy.com)
I think this was also Rebecca’s presentation… (someone tell me if I’m wrong, please!)
2.0 Competencies:

  • collaborative
  • communicator
  • confident
  • independent
  • initiator
  • entrepreneurs (have something you are very proud of and want to share)

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